Gamification has been a buzz word for the past year or so, and for good reason. In essence, gamification is the process of applying game-like thinking and game mechanics in a non-game setting. It appeals to our most basic desires - to compete, achieve, and win.
In the business world, this can be applied to a multitude of processes. Gamification has already proved itself to increase engagement, return on investment, improve problem solving and learning, and encourage creative thinking. In fact, in the next 4 years the gamification market is expected to grow by 11x, from $242 million to $2.8 billion. Take a look at the rest of these great infographics on how gamification is taking the world by storm.
#1: Gamification is Winning by Engine Yard
Please include attribution to blog.surveyanalytics.com with this graphic.
#2: Mixing Business with Gamification by Tembo Social
#3: The Human Side of Gamification by bunchball
#4: Gamification Goes Mainstream by Big Door
#5: Gamification: A Winning Strategy by Citrus Suite
In the business world, this can be applied to a multitude of processes. Gamification has already proved itself to increase engagement, return on investment, improve problem solving and learning, and encourage creative thinking. In fact, in the next 4 years the gamification market is expected to grow by 11x, from $242 million to $2.8 billion. Take a look at the rest of these great infographics on how gamification is taking the world by storm.
#1: Gamification is Winning by Engine Yard
- By 2016, businesses are estimated to spend $2.8 billion on gamification
- When you google "gamification" today, you get 9.95 million search results
- Companies saw a 500% increase in comments for employee-facing problems
Share this Image On Your Site
#2: Mixing Business with Gamification by Tembo Social
- 71% of employees are not engaged. Gamification can help close this loop.
- Businesses in the top quartile of employee engagement have 18% higher productivity
- By 2014, the number of Global 2000 organizations paying for gamificaion is expected to rise to 70%
Share this Image On Your Site
#3: The Human Side of Gamification by bunchball
- 90% of the data in the world has been created in the past 2 years alone
- Gamification is more than just games. It comes from a long history of proven methodologies used by the video game industry for over 40 years.
- Organizations that engage customers and employees see a 240% improvement in performance related outcomes
Share this Image On Your Site
#4: Gamification Goes Mainstream by Big Door
- Oxford Dictionary added "gamification" to its Word of the Year short list. Almost made the cut!
- There are already 8 books published on gamification
- 50% of organizations that manage innovation processes will gamify those processes by 2015
Share this Image On Your Site
#5: Gamification: A Winning Strategy by Citrus Suite
- 42% of the top 200 fitness apps feature gamification
- 62% of employers consider gamification the most effective strategy in encouraging employees to improve their health
- 31% will adopt at least one new health-related gamification strategy in the coming year
Hi there. Highly recommend to examine this page to learn more info about the Android keylogger.
ReplyDeleteSurvey analytics has shared this useful blog with us. Top 5 infographics have been shared over here. Gamification has been discussed over here. Also from here you need to get best paper writing service to complete your quality work easily. Gamification is a new term which will be liked by people. Thanks for sharing.
ReplyDelete